I make the internet a better place for humans.
@n_srnck @bentarnoff also check out the @giunitpod episode with Logic contributor Wendy Liu (@dellsystem)
Did you know your hard disk is descended from a streetcar? Learn how in "Solid State: Minnesota's High Tech History". Also includes Cray, the Oregon Trail and yes, Internet Gopher.
Expect outages of my #indieweb @withknown host 1500wordmtu.com due to @PGE4Me power cuts.
My low-power home server, solar panels, and batteries are pretty solid. ISPs? Not so sure....
10 Years ago today: Sundar Pichai tells you why SideWiki is cool.
Ruha Benjamin presented this 1957 robot future by SuperGirl creator Otto Binder today. Prescient and horrifying at the same time and brings to mind Graeber's take on flying cars.
@Sys_innovation Management Cybernetics? Fredmund Malik goes deep into this area
Every developer should ask themselves what they will do when their software is used to further hatred and human suffering.
Small world. Bumped into @micropixie today in the Mission. A reminder to support your local artists and musicians. Also do check out "Dark Sight of the Moon" which is vg
2 min read
I think it's time for a Legal Deposit scheme for Games.
- Game publishers would put their games in Escrow when they publish.
- Game Services could publish a spec on how to interpret the game contents.
- 'Orphan' games would actually be preserved.- Users that purchased the Game would then be entitled to a copy of the escrowed item, plus the design on how to run them.
This, combined with an export of user-generated data would allow for usability after Stadia or the Game Publisher sunsets the service/game.
And to be honest I'd love to see this extended to all Online "Stores" that don't let you export usable contents.
Barring that Game Services could enter a Ulysses Pact with users if they are serious about the long-haul..
For each purchase a user makes put 10x in a locked escrow fund. When the service cancels that money can be used to migrate the games to a new provider or payout back the user.
- If a Game Service gets few users it's not a lot of money to exit and actually would increase satisfaction.
- If a Game Service does get popular then there's an explicit feedback loop that reinforces the durability of the system and alignment of interests.
Evernote announced something like this, but never really followed through. A small company called Forever actually does have a preservation fund that is purpose driven.
@Greg I don't see anything online -- there are some links to papers on the 2018 site https://